CHEATS

Se proprio avete necessità, richiamate la console (tasto \ in alto a sinistra, sotto il tasto Esc) e digitate:

sv_cheats 1

Adesso potrete inserire nella console uno dei seguenti codici:

god invulnerabilità
noclip volare e passare attraverso i muri
undying 999 di energia e scudo
cg_thirdperson 1 attiva la vista in terza persona
no target i nemici non vi rileveranno più
give (nome oggetto) fornisce l'oggetto (elenco oggetti più in basso, non usate le parentesi)
map (nome mappa) carica la mappa scelta (elenco mappe più in basso, anche qui non mettete le parentesi in console)

 
Elenco oggetti:

Phaser Paladin Weapon
Compression Rifle Desperado Weapon
IMOD (Infinity Modulator) Klingon Blade
Scavenger rifle Tricorder
Stasis Weapon Health
Grenade Launcher Ammo
Tetryon Disruptor Weapons
Photon Burst All
Dreadnought Weapon Armor

 
Elenco mappe:

The rescue BORG1 Proving ground BORG3
Incursion BORG2 Information BORG4
Tactical decision HOLODECK Covenant BORG5
Condition VOY1 Infestation BORG6
Unavoidable delays VOY2 R & R VOY13
Hazard duty VOY3 Visual confirmation VOY14
Defense VOY4 Offense VOY15
Hazard ops VOY5 The breach DN1
Data retrieval STASIS1 Command DN2
Deep echoes STASIS2 Primary encounter DN3
Encounters STASIS3 The skirmish DN4
Renewal VOY6 Defensive measure DN5
Union VOY7 Attunement DN6
Departure VOY8 Array DN8
The visit SCAV1 Invasion VOY16
Dangerous ground SCAV2 Decisions VOY17
Conflicting views I SCAV3 External stimuli FORGE1
Conflicting views II SCAV3b Matrix FORGE2
Disorder SCAV4 Onslaught FORGE3
Infiltration SCAV5 Visual magnitude FORGE4
The hunter SCAVBOSS Dissolution FORGE5
Fallout VOY9 Command decision FORGEBOSS
    Epilogue VOY20

< Indice

 
 

THE RESCUE
INCURSION
TACTICAL DECISION
CONDITION
UNAVOIDABLE DELAYS
HAZARD DUTY
DEFENSE
HAZARD OPS
DATA RETRIEVAL
DEEP ECHOES
ENCOUNTERS
RENEWAL
UNION
DEPARTURE
THE VISIT
DANGEROUS GROUND
CONFLICTING VIEWS I
CONFLICTING VIEWS II
DISORDER
INFILTRATION
THE HUNTER
FALLOUT
PROVING GROUND
INFORMATION
COVENANT
INFESTATION
R & R
VISUAL CONFIRMATION
OFFENSE
THE BREACH
COMMAND
PRIMARY ENCOUNTER
THE SKIRMISH
DEFENSIVE MEASURE
ATTUNEMENT
ARRAY
INVASION
DECISIONS
EXTERNAL STIMULI
MATRIX
ONSLAUGHT
VISUAL MAGNITUDE
DISSOLUTION
COMMAND DECISION
EPILOGUE