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CHEATS
Se proprio avete necessità, richiamate
la console (tasto \ in alto a sinistra, sotto il tasto Esc) e digitate:
sv_cheats
1
Adesso potrete inserire
nella console uno dei seguenti codici:
|
god |
invulnerabilità |
|
noclip |
volare e
passare attraverso i muri |
|
undying |
999 di
energia e scudo |
|
cg_thirdperson
1 |
attiva la
vista in terza persona |
|
no
target |
i nemici
non vi rileveranno più |
|
give
(nome oggetto) |
fornisce
l'oggetto (elenco oggetti più in basso, non usate le parentesi) |
|
map
(nome mappa) |
carica la
mappa scelta (elenco mappe più in basso, anche qui non mettete le
parentesi in console) |
Elenco oggetti:
| Phaser |
Paladin
Weapon |
| Compression
Rifle |
Desperado
Weapon |
| IMOD (Infinity
Modulator) |
Klingon
Blade |
| Scavenger
rifle |
Tricorder |
| Stasis
Weapon |
Health |
| Grenade
Launcher |
Ammo |
| Tetryon
Disruptor |
Weapons |
| Photon
Burst |
All |
| Dreadnought
Weapon |
Armor |
Elenco mappe:
| The rescue |
BORG1 |
Proving ground |
BORG3 |
| Incursion |
BORG2 |
Information |
BORG4 |
| Tactical decision |
HOLODECK |
Covenant |
BORG5 |
| Condition |
VOY1 |
Infestation |
BORG6 |
| Unavoidable delays |
VOY2 |
R & R |
VOY13 |
| Hazard duty |
VOY3 |
Visual confirmation |
VOY14 |
| Defense |
VOY4 |
Offense |
VOY15 |
| Hazard ops |
VOY5 |
The breach |
DN1 |
| Data retrieval |
STASIS1 |
Command |
DN2 |
| Deep echoes |
STASIS2 |
Primary encounter |
DN3 |
| Encounters |
STASIS3 |
The skirmish |
DN4 |
| Renewal |
VOY6 |
Defensive measure |
DN5 |
| Union |
VOY7 |
Attunement |
DN6 |
| Departure |
VOY8 |
Array |
DN8 |
| The visit |
SCAV1 |
Invasion |
VOY16 |
| Dangerous ground |
SCAV2 |
Decisions |
VOY17 |
| Conflicting views I |
SCAV3 |
External stimuli |
FORGE1 |
| Conflicting views II |
SCAV3b |
Matrix |
FORGE2 |
| Disorder |
SCAV4 |
Onslaught |
FORGE3 |
| Infiltration |
SCAV5 |
Visual magnitude |
FORGE4 |
| The hunter |
SCAVBOSS |
Dissolution |
FORGE5 |
| Fallout |
VOY9 |
Command decision |
FORGEBOSS |
| |
|
Epilogue |
VOY20 |
|
< Indice
|

THE RESCUE
INCURSION
TACTICAL DECISION
CONDITION
UNAVOIDABLE DELAYS
HAZARD DUTY
DEFENSE
HAZARD OPS
DATA RETRIEVAL
DEEP ECHOES
ENCOUNTERS
RENEWAL
UNION
DEPARTURE
THE VISIT
DANGEROUS GROUND
CONFLICTING VIEWS I
CONFLICTING VIEWS II
DISORDER
INFILTRATION
THE HUNTER
FALLOUT
PROVING GROUND
INFORMATION
COVENANT
INFESTATION
R & R
VISUAL CONFIRMATION
OFFENSE
THE BREACH
COMMAND
PRIMARY ENCOUNTER
THE SKIRMISH
DEFENSIVE MEASURE
ATTUNEMENT
ARRAY
INVASION
DECISIONS
EXTERNAL STIMULI
MATRIX
ONSLAUGHT
VISUAL MAGNITUDE
DISSOLUTION
COMMAND DECISION
EPILOGUE



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